I'm sure the kit will still have bugs that nobody has found yet, betatesters did an amazing work but we're humans! I've fixed most of the known bugs (or that's what I think, I've looked too much things and maybe I forgot something but I don't think so), and added the new functions. Added function for show variables as name in Xtransceiver.But creating a full custom game will definitely be a lot of work though. ROM hacking's barrier to entry isn't that bad. Like the other comment said, ROM hacking is the way to go. Remade CustomTilemap script for work better. No, it's not possible using RPG Maker XP.In case of a Pokmon ROM hack, or a totally new project, you can go with a totally new genre, or stay in the basics and modifying the details. First of all, you need to decide what kind of game do you want. Remade Spriteset_Map script for work better. THE MECHANISM The planning is the most important part of creating a (fan-)game. txt or something your Xtransceiver conversations because the update will modify the scripts. Does anyone have any tips on how to modify RPG Maker scripts to make a monster catching game that's like Pokemon but not I know Pokemon Essentials is out there already, but the creator of the project has already clearly stated that it is not okay to use it for commercial use. This version is a minor but really needed update, I've remade the scripts for tilesets and maps to work better, now the game will be working better and with more fps than before, also I've added as a little feature a modification to the Xtransceiver script, now you can use variables as names (for rivals for example) using \\v.īefore update, make sure you've saved in a.
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